Creating a Character — Part VI

The second half of a book is easy for me to write — I know the characters, their backstories and motivations — but I have trouble with the front part. My poor hero, Chip, has been running from a volcano for the past month while I’ve been trying to figure out who he is, what I need him to be, and what he needs to become.

According to Robert McKee in Story, “The most fascinating characters have a conscious desire and a contradictory unconscious desire. What he believes he wants is the antithesis of what he actually but unwittingly wants. (Although the protagonist is unaware of their subconscious need, the audience senses it, perceiving in them an inner contradiction.)”

After the volcano incident, Chip is going to meet an archetypal crone who was supposed to get him to thinking that now he wants a family (this after I’ve killed off almost everyone in the world and despite his need to be free) but it’s too soon in the book for him to want that. It would change the way he interacts with his mate when he finally meets her, which means it has to be a subconscious desire the old woman invokes in him, which changes my perception of the story, which means my WIP comes to a crashing halt while I rethink Chip’s wants and needs. And there he is, running from the volcano, waiting for me to figure him out so he can move on to the next disaster.

If a character wants something he himself doesn’t know he wants, it brings out different facets of personality than if he does know what he truly wants. The secret is to give character hints for the reader to pick up on without the author (or an authoritative character) explaining it. Much of reading is subconscious. We notice things without realizing we are noticing them.

Robert McKee also wrote: “The revelation of true character in contradiction to characterization (the sum of all observable qualities) is fundamental to all fine storytelling. What seems is not what is. People are not what they appear to be. A hidden nature waits concealed behind the facade of traits.”

If Chip doesn’t know what he truly wants until he gets it, it also will add a different dimension to the theme, which is freedom vs. safety. He first chooses freedom, next he chooses incarceration and saftey, then he chooses the excitement and danger of freedom over the boredom of safety, finally he chooses responsibility, a different facet of freedom.

By giving Chip an inner character in contradiction to his outer one, he should become a richer character which in turn will allow the story to explore all the facets of the theme rather than the rather simplistic one of freedom vs. safety.

Now all I have to do is get the poor guy away from that volcano or else there will be no story.

Creating a Character — Part I

Creating a Character — Part II

Creating a Character — Part III

Creating a Character — Part IV

Creating a Character — Part V

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